IL-2 Sturmovik: Battle of Stalingrad | |
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Developer(s) | 1C Game Studios |
Publisher(s) | 1C Company |
Series | IL-2 Sturmovik |
Platform(s) | Microsoft Windows |
Release | October 22, 2014[1] |
Genre(s) | Single-player, Combat flight simulator |
Mode(s) | Single-player, multiplayer |
IL-2 Sturmovik: Battle of Stalingrad is a World War IIcombat flight simulator released in 2013. A combined effort of 1C Company, the publisher of IL-2 Sturmovik: Cliffs of Dover, and 777 Studios, developers of Rise of Flight, it inherits the name IL-2 Sturmovik from the IL-2 Sturmovik and is included in the franchise series (2001-2011) although it runs a development of the Digital Naturegame engine, known as Digital Nature and originally created in 2009.
- 2Development and release
Il2 Battle Of Stalingrad Crash
Theater of operations[edit]
The game is a combat flight simulation set during the Battle of Stalingrad (1942-1943), specifically the time period between Operation Uranus and the surrender of the 6th Army.
Development and release[edit]
After 1C Game Studios halted development for IL-2 Sturmovik: Cliffs of Dover, they officially announced development for IL-2 Sturmovik: Battle of Stalingrad in December 2012.[2]
Access to an early alpha was made available for 'Premium Edition' owners on November 19, 2013.[3]
Lg fm radio apk lollipop. The release date was originally planned for the first quarter of 2014.[4] Download ebook anatomi tortora bahasa indonesia sub.
The full release date has been marked as October 20, 2014 on the Steam digital market.[5]
IL-2 Sturmovik: Battle of Stalingrad is the 11th installment in the IL-2 Sturmovik series, but due to difference in game engine, it is considered to belong to the third generation of IL-2 Sturmovik Kia wah bay boat shoes. series. On the In November 2017, the development team announced several new titles for the generation and that the new generation of IL-2 will be called IL-2 Great Battles series.[6]
IL-2 Sturmovik: Battle of Moscow[edit]
Series has received next part IL-2 Sturmovik: Battle of Moscow in 2016. This expands Battle of Stalingrad with new areas and aircraft keeping most of technology the same.
IL-2 Sturmovik: Battle of Kuban[edit]
IL-2 Sturmovik: Battle of Kuban was released in 2018,[7] bringing graphics support for DirectX 11 and virtual reality.
IL-2 Sturmovik: Battle of Bodenplatte[edit]
Set to be released in early as June of 2019. The pack includes aircraft that were operated by the USAAF, Royal Air Force and Luftwaffe during Operation Bodenplatte, the last and final large-scale offensive by the Luftwaffe in the closing stages of World War II. The pack is currently in Early Access.
Reception[edit]
Detail of aircraft models received generally good[weasel words] reviews and praise.[8][9]
References[edit]
- ^'Now Available on Steam - IL-2 Sturmovik: Battle of Stalingrad'. Retrieved 2017-03-09.
- ^December 11, 2012: The 1C Game Studios website announces not only the creation of the company (by means of the association of 1C Company and developer 777 Studios) but also the development of the incoming simulator IL-2 Sturmovik: Battle of Stalingrad
- ^'Early access is now open!'. Retrieved 2016-12-22.
- ^May 8, 2014: Developer Diary official announcement of the IL-2 Sturmovik: Battle of Stalingrad simulator release
- ^'IL-2 Sturmovik: Battle of Stalingrad'. Retrieved 2016-12-22.
- ^'Announcing Battle of Bodenplatte, Flying Circus, Tank Crew and more..' Retrieved 18 November 2017.
- ^'Announcing Battle of Kuban and Development Plan!'. Retrieved 2016-12-22.
- ^'IL-2 Sturmovik: Battle of Stalingrad Review'. Retrieved 2016-12-22.
- ^'Meet the most insanely authentic flight sims ever: IL-2 Sturmovik: Battle of Stalingrad and Ilya Muromets'. Retrieved 2016-12-22.
External links[edit]
- IL-2 Sturmovik: Battle of Stalingrad official website
![Il2 Il2](/uploads/1/2/3/7/123744553/137983262.jpg)
Steam
Retrieved from 'https://en.wikipedia.org/w/index.php?title=IL-2_Sturmovik:_Battle_of_Stalingrad&oldid=896214318'
IL2BOS is nearly perfect in either 3Dvision or VR. But I found some little problems, so this mod allows the following features in VR and 3Dvision:
- Icon/labels masked by cockpit frame (toggled off/on by CTRL+'U' key')
- Waypoint icon can be hided (toggled off/on by 'shift+U' key')
- More usable Sight can be used or disabled (toggled off/on by ALT+'k' key')
- Useful for VR only : Propeller can be disabled to avoid ASW problems (toggled off/on by 'shift+k' key')
- Useful for VR only : Instantaneous X1.5, X5 and X10 zoom (activated by 'Lalt+DownArrow', 'Lalt+RightArrow','Lalt+UpArrow')
- Useful for VR only : Possibility to modify game rendering colors (1 multiplication factor and 1 addition factor). (toggled off/on by 'Lalt+u')
- Useful for VR only : 'IPD modifier like' that shift display to the outside and so enlarge the cockpit (toggled off/on by 'Lalt+Left Arrow' key'). It seems to me more realistic with my OSVR HDK2.
- Useful for VR only : map can be temporarily replaced by one of 5 custom images. Press once F10 to load the image, LSHIFT+F3 to toggle map and LCTRL+F3 to cylce image.
The zoom settings d3dx.ini are tuned for Rift by default, but it include values for Vive and Pimax. just uncomment the desired values and comment the unwanted ones.
It may have a strong impact on fps of some configuration/ game settings. You have to try..I tested and found only 2 fps loss on my config,..Some Rift users reported also no fps loss with no AA.
Some Steam IL2BOS users may have to launch at first IL2BOS from its installation directory in admin mode in order to make it works (otherwise an DX error may occured)
How to install it:
- unzip the IL2BoS part and copy the directory ' contains into IL2BoS install dir
How to uninstall it:
- execute 'uninstall.bat' scripts in [IL2BOS]bingame , with [IL2BOS] the install directory
Customization
The d3dx.ini file in game/bin allows you to change defaults settings by modiying variables values:
- Zooms and re inforcement factors for sight can be changed for each sight family by modifying variables x1 to x5 and y5 to y5 in 'sight settings' section (See the comment in d3dx.ini)
- Changes on colours are made by modifying z6 and w6 values in 'color fix' section. New color = old color*w6+z6. By default there is no colour change.
- Default value for icon masking or filtering can be defined with w7 and z7 value on 'label filtering' section
- Value for 'IPD modifier like' can be modified in the line 'x6 = 0.02, 0.0' in [key8] section. You can increase of decrease the first value.
- Zoom factors can be modified in [Key1] to [Key3] section (w value)
- You can modify specific shift for each Zoom by modifying lines 'y6 = .' in the [key1] to [key3] section and also add a vertical shift by y7 value
- Radius of masked zone around zoomed area can be changed with variable x in 'zoom setting' section. . Mask Xoffset (symetrical) can be defined with x7 value. The masked area can be shifted by modifying value in [Key1] to [Key3] section
- Images are stored in ReplacementTextures directory, they must me named image1.jpg to image5.jpg and must be 1024x1024.
Revision:
2018/04/22 : Version 8.5 :fix a bug for trees in moscow maps
2018/04/20 : Version 8.4 : 3.002 compatibility, add of custom image replacing temporarily map
2018/03/24 : Verson 8.2 : fix YOffset ignored for smoke and labels
2018/03/24 : Verson 8.1 : fix problem with mirror, more robust way to handle eye computation and label masking
2018/03/17 : Version 8.0 : compatibility with V3.001 version, new way of handling zoom to remove black area when shifting zooming view
2018/01/13 : Version 6.0 : usage of last 3Dmigoto 1.2.69 dll
2018/01/05 : Version 5.4 : new zoom by using VS intead of PS, zoom parameter tuned for Rift, fix for shore in BoK map, optimization.
2017/10/20 : version 4.1 : icon and labels masked when zooming, depth increase should work with all cases